Clear rules, four-player example hands, and player ratings for the poker variants you actually play at home. Always free β vote and comment without an account.
Four cards, lowest hand wins — but with no repeated suit and no repeated value. The best hand is 2-3-4-5 of four different suits, and the ace is high. Two draws at $1 a card to chase it.
NewA war with two winners: the best 3-card and best 4-card hands split the pot — each goes high or low and must beat a dummy hand. Dare to draw a fourth?
NewMake the 5-card hand closest to the middle Target — without going over. Buy up-cards to climb nearer, but two poker tiers over the middle and you bust out.
NewBuild a pyramid from six cards and flip one each round. Best top card, middle pair, and bottom trio each win a third of the pot.
NewTwo hole cards, five shared cards, make your best five. The game everyone knows — a perfect warm-up round.
Draw toward 7, 27, or both — aces count 1 or 11, faces a half. A great change-of-pace, math-y declaration game.
Community poker where the dice name the wild rank. A paid re-roll changes the wild mid-hand and feeds a seven-only side pot — roll a 7 to grab half the side pot and claim the rest, doubles let you roll again. Quick hands, big swings, huge showdowns.
NewSeven-card high poker — two down and five up — with one wicked twist: the first player to pair the board must match the pot, then bet up to it to run the table off. A second pair owes double.
NewThe low sibling of Lowe-Mac: seven-card razz where the lowest five wins (5-4-3-2-A is the nuts). Show two different low cards and match the pot; the next low-card milestone doubles it.
NewSeven-card stud where 3s and 9s are wild, and a face-up 4 buys you an extra card. Loud, swingy, and a table favorite.
The card after each face-up queen becomes wild — and it changes every time a new queen appears. Chaos in the best way.
Deal seven, then pass cards to your neighbor and roll your best five face-up one at a time, betting along the way.
Four hole cards, use exactly two with three of the board. Big hands and bigger pots than Hold'em.
Five community cards in a plus-sign; make your hand using one row or column. Lots of betting rounds, lots of suspense.
Standard 7-card stud, but the highest spade in the hole splits the pot with the best hand. Two ways to win.
Tiny hands, huge swings. Everyone declares in or out at once — losers match the pot. Bankroll-destroying fun.
One card, held to your forehead — you see everyone's but your own. Pure reads and table talk. Hilarious with a crowd.
Baseball played blind — flip cards one at a time, must beat the board to stay. Wild 3s and 9s keep it unpredictable.
7-card stud where the queen of spades showing kills the pot and forces a redeal. Tense, dramatic, table-shaking.
Hold'em with three hole cards — discard one (after the flop in Crazy). More action, bigger draws, easy to learn.
Stud where you choose which card to flip face-up each round — and your lowest hole card is wild. Every decision matters.
The old-school original — five cards, one draw, best hand wins. Perfect for new players and a clean first round.
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