Speak the language of the table

Poker glossary

Every term you'll run into across the rules and example hands on this site, explained the way you'd explain it to a friend you just dealt in.

The deal & the cards

Ante
A small forced bet everyone pays into the pot before the deal, so there's always something to play for.
Blind
A forced bet made before seeing your cards, posted by one or two players to the dealer's left β€” used instead of an ante in games like Hold'em.
Button
The marker showing who is dealing. It moves one seat clockwise each hand so the deal β€” and the advantage of acting last β€” rotates fairly.
Hole card / Down card
A card dealt face down that only you can see.
Up card
A card dealt face up for everyone to see β€” the heart of stud games.
Community cards / The board
Shared face-up cards in the middle that every player uses to build a hand, as in Hold'em, Omaha, and Iron Cross.
Street
One round of the deal and the betting that follows it β€” "fourth street" is the fourth card, and so on.
Wild card
A card that can stand in for any rank or suit you need. Which cards are wild depends on the game.

Betting & the pot

Pot
All the chips bet so far in a hand β€” what the winner takes.
Side pot
A separate pot played for alongside the main one, either because a player is all-in or, in a game like Lucky Sevens, as a special jackpot with its own rule for who wins it.
Check
To pass the action without betting, keeping your cards, when no one has bet before you.
Call
To match the current bet to stay in the hand.
Raise
To increase the current bet, forcing everyone else to call more or fold.
Fold
To give up your hand and any chips you've already put in, and sit the rest of the hand out.
Limit
A cap on how much you can bet or raise. Most home games here use a small fixed limit β€” for example "$1 limit, three raises."
Pot match
A twist in the Lowe-Mac games where a triggering event forces a player to put an amount equal to the whole pot into it.

Hands & the showdown

Showdown
The end of a hand, when the remaining players reveal their cards and the best hand wins. See the full hand rankings.
Kicker
An unpaired side card used to break a tie between hands of the same category β€” ace-king beats ace-queen when both hold a pair of aces.
The nuts
The best possible hand given the cards on show β€” a hand that can't be beaten.
The wheel
The hand 5-4-3-2-A, the best possible low in ace-to-five games like Lowe-Mac Raz.
High / Low
Whether the best (high) or worst (low) hand wins. Split-pot games award half to each.
Draw
Both a family of games where you swap cards for new ones, and a hand that isn't complete yet but could become strong β€” a "flush draw."
Stud
A family of games dealt as a mix of down and up cards over several streets, with no shared community cards.
Dealer's choice
A home-game format where whoever is dealing picks which game the table plays that hand. See our dealer's choice tips.