What's new

Release notes

Every release of HomePoker.games — new games, table improvements, and fixes — newest first.

v1.1.9 July 20, 2026
New & improved
  • New moderation area at /admin, reachable from the Admin link in the footer. Sign in with a single password to review and remove comments and to work through submitted games. It's reachable only from inside the United States — anywhere else never even sees the login page.
Bug fixes
  • Game pages no longer look ready before they actually are. A game is drawn straight away but can't respond to a click until it has finished loading in your browser, so previously the table looked complete while choosing a player count or hitting Deal did nothing at all. Now the controls stay clearly greyed out behind a "Dealing you in…" indicator, and only become clickable the moment the game is genuinely playable.
v1.1.8 July 19, 2026
New & improved
  • Ratings, comments, and game submissions are now live and saved — previously the numbers were just for show. Rate any game (one vote a day), leave a comment that appears right away (lightly moderated), or submit a game of your own, all without an account.
  • Browse Games is now fully searchable and filterable. The search box in the header actually works — it matches a game's name, nickname, and description — and the Players, Type, and Difficulty filters and the sort (top rated, most reviewed, newest, or A–Z) all apply as you change them.
  • New "How It Works" page — a quick walkthrough of finding a game, learning it, playing it against the computer, and rating it — linked from the header and footer (it used to be a dead link that just repeated Browse Games).
  • New "Bring your own game" card at the end of the grid that links straight to the submission form.
  • Submitting a game or posting a comment now asks you to slide a chip onto a target to prove you're human, and a profanity filter quietly masks unacceptable words in anything you submit.
Bug fixes
  • Posting a comment or a rating no longer reloads the whole page and throws you back to the top — your new comment or updated rating now appears in place. A comment posted with a name shows that name (leave it blank and it shows as "Anonymous").
  • The example-hand tutorials no longer clip off the right edge, and the cards in the middle of the table (like the ThreeFour War dummy piles and the Iron Cross cross) no longer overlap the players' cards. The wild-card marker is no longer hidden behind a card.
v1.1.7 July 18, 2026
New & improved
  • New game: Bullseye, playable at /play/bullseye. A closest-to-the-Target poker game — like blackjack with poker hands: make the five-card hand that comes closest to the six-card "Target" in the middle without going over it. The Target is dealt from a second deck (one down, one up, four more down) and turns its cards up one per street until five show — the very first card it was dealt stays hidden until the end. Each player builds two down and five up, and the moment your up-cards climb two poker tiers over the Target's showing you bust out. Once the Target shows five you may buy extra up-cards for $1 to climb closer (still bust-able); when no one buys, the Target reveals its last card and there's one final bet. The best five at or below the Target wins — closest without going over — and if everyone is over, the hand is redealt with the pot carried. Includes computer opponents, a step-through "Watch a Full Hand" tutorial, and a showdown that outlines and nudges forward the exact five cards each player — and the Target — played (busted players' overshooting five are ringed in red).
v1.1.6 July 17, 2026
New & improved
  • Lowe-Mac stakes now jump after the first pot-match. Once the first board to pair has matched the pot, that match amount becomes the table's max bet for every following round — for everyone, who may bet or raise any amount up to it (opening bet plus three raises), for the rest of the hand. Before the first match it's the usual $1 limit, and if the first pair folds instead of matching, it stays $1 no matter what a second pair does.
  • Lowe-Mac computer opponents play the pot-match far better: a player who matches now fires most of what they put in to run others off (rather than checking it back), and once the stakes have jumped everyone bets by strength up to the table max instead of dribbling out $1 at a time.
Bug fixes
  • Lowe-Mac: a player who can't fully cover a bet or a pot-match now folds, instead of being able to keep 'betting' with a zero or short stack. There are no partial, all-in-for-less calls — you either cover the call in full or fold.
v1.1.5 July 17, 2026
New & improved
  • New game: Lowe-Mac, playable at /play/lowe-mac. A seven-card, high-only stud game — two down and five up, best five-card hand takes the whole pot — with a pot-match twist: the moment your board pairs you must match the pot (or fold), and a second board to pair must double the pot as it then stands. Matches are paid in first with no bet; only once the street is fully dealt does a deferred betting round open — the doubler acts first, then clockwise, and a player who matched may bet up to what they put in to run others off, while everyone else is held to $1 on that round. Includes computer opponents and a step-through "Watch a Full Hand" tutorial.
v1.1.4 June 18, 2026
Bug fixes
  • ThreeFour War: the game now ends as soon as one player holds the money instead of dealing a pointless final hand (the same fix already in Pyramid). A player down to a single ante is treated as eliminated, and — importantly — the end is now decided after the match-the-pot penalty has busted the losers, not before.
v1.1.3 June 18, 2026
Bug fixes
  • Disabled buttons now clearly look grayed-out and unclickable. In particular, a ThreeFour War dummy-peek button is plainly disabled once that pile is fully revealed (or you can't afford it), instead of looking active but doing nothing.
v1.1.2 June 18, 2026
Bug fixes
  • ThreeFour War: the computer no longer stands pat on a strong low when an opponent on three cards is clearly going high. Because one high call sends the whole 3-card group high, that low would be dead — so the AI now takes a fourth card or folds instead of going down with it.
v1.1.1 June 18, 2026
New & improved
  • ThreeFour War: the computer players now buy a peek at the dummy far more often — whenever the hand's outcome hinges on it — instead of almost never, so they play the dummy reads more like a real opponent.
v1.1.0 June 18, 2026
New & improved
  • Pyramid now has a dealer button that rotates each hand. The player to the dealer's left turns up the first card in round 1, and that lead advances one seat each round.
  • After a hand, both playable games let you minimize the result panel to "study the board" — a floating button brings the result back — so the final table stays visible.
  • Your own not-yet-revealed cards in Pyramid now show a clear blue "face-down" wash, so it's obvious the table can't see them yet while you can still read them to plan.
Bug fixes
  • Pyramid: no betting round after the final card is turned up — with every row showing, the hand goes straight to showdown.
  • Pyramid: the game now ends as soon as one player holds all the money, instead of dealing a pointless last hand; busted players are no longer dealt in and their seat shows "Out of chips".
  • Pyramid: the computer no longer folds a hand that holds a guaranteed winning row (such as a pair of aces).
  • Pyramid: dragging a card to arrange your pyramid no longer leaves stray suit symbols — the card now follows the cursor cleanly.
  • ThreeFour War: the peek button is disabled when a pile is fully revealed or you can't afford the cost, so it no longer silently passes your turn; the fourth-card phase only has a betting round after someone actually takes a fourth.
  • Removed the stray focus outline that appeared around the page header on every page.
  • Reviewed and corrected the rules and step-through example hands for both games.
v1.0.0 June 17, 2026
New & improved
  • Pyramid is now fully playable against the computer at /play/pyramid — arrange your face-down pyramid, reveal a card each round with $1-limit betting (opening bet plus up to three raises), and settle the three-way split-pot showdown.
  • New game: ThreeFour War, playable at /play/threefour-war. A split-pot war game with two winners — the best 3-card hand and the best 4-card hand each take half, going high or low, and each must beat a hidden dummy hand in the middle. Includes optional dummy peeks, the commit-to-four fourth card, and group declarations.
  • Cards now deal from a face-down deck in the lower-left corner of the table: each dealt card flies out of the deck and shrinks to its seat size, the same way in every playable game.
  • Every betting round shows a live raise counter by the pot ("Raises X / 3") that marks when the three-raise cap is reached, each raise is logged in the recap, and the controls say so when raising is capped.