Clear rules, four-player example hands, and player ratings for the poker variants you actually play at home. Always free β vote and comment without an account.
Deal seven, then pass cards to your neighbor and roll your best five face-up one at a time, betting along the way.
Seven-card stud where 3s and 9s are wild, and a face-up 4 buys you an extra card. Loud, swingy, and a table favorite.
The card after each face-up queen becomes wild — and it changes every time a new queen appears. Chaos in the best way.
Five community cards in a plus-sign; make your hand using one row or column. Lots of betting rounds, lots of suspense.
Build a pyramid from six cards and flip one each round. Best top card, middle pair, and bottom trio each win a third of the pot.
NewTwo hole cards, five shared cards, make your best five. The game everyone knows — a perfect warm-up round.
Hold'em with three hole cards — discard one (after the flop in Crazy). More action, bigger draws, easy to learn.
Four hole cards, use exactly two with three of the board. Big hands and bigger pots than Hold'em.
Baseball played blind — flip cards one at a time, must beat the board to stay. Wild 3s and 9s keep it unpredictable.
Stud where you choose which card to flip face-up each round — and your lowest hole card is wild. Every decision matters.
Standard 7-card stud, but the highest spade in the hole splits the pot with the best hand. Two ways to win.
7-card stud where the queen of spades showing kills the pot and forces a redeal. Tense, dramatic, table-shaking.
One card, held to your forehead — you see everyone's but your own. Pure reads and table talk. Hilarious with a crowd.
The old-school original — five cards, one draw, best hand wins. Perfect for new players and a clean first round.
Draw toward 7, 27, or both — aces count 1 or 11, faces a half. A great change-of-pace, math-y declaration game.
Tiny hands, huge swings. Everyone declares in or out at once — losers match the pot. Bankroll-destroying fun.
A war with two winners: the best 3-card and best 4-card hands split the pot — each goes high or low and must beat a dummy hand. Dare to draw a fourth?
NewSeven-card high poker — two down and five up — with one wicked twist: the first player to pair the board must match the pot, then bet up to it to run the table off. A second pair owes double.
NewMake the 5-card hand closest to the middle Target — without going over. Buy up-cards to climb nearer, but two poker tiers over the middle and you bust out.
NewPlay a variant we don't have yet? Tell us how it's dealt β if we like it, we'll write it up and add it, example hand and all.
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