Lucky Sevens
How to Play
Lucky Sevens plays like Hold'em, but the dice decide what's wild. Everyone antes $1 and gets two hole cards; the dealer rolls two dice and the sum names the wild rank for the whole hand. Over five $1-limit betting rounds the board grows β flop 2, turn 1, river 1 β and after the river each player gets a third hole card, face down. A paid re-roll can change the wild mid-hand and feed a side pot that only a player who rolls a seven can win.
A hand, step by step
- Ante & deal. Everyone antes $1 and gets two hole cards, face down.
- The opening roll. The dealer rolls two dice; the sum sets the wild rank (see the table) and β like any roll β the dealer pays $1 Γ the roll into the side pot, seeding it every hand. If it's a 7, the dealer immediately takes half the side pot and stakes the claim on the rest; if it's doubles, the dealer may roll again (see below).
- Five betting rounds. Round 1 on your hole cards; then the flop (2 cards), the turn, the river, and finally the third hole card β each followed by a $1-limit betting round of the opening bet plus at most three raises.
- The re-roll. At the start of rounds 2β5, before betting, the offer to re-roll opens with the player to the button's left β clockwise from the dealer who made the opening roll β and passes clockwise from there. The first to take it pays $1 Γ the number rolled into the side pot and resets the wild. One re-roll per round; the offer moves round the table hand to hand as the button does.
- Doubles roll again. Any roll that comes up doubles β opening throw or a re-roll β lets that same player roll again, paying $1 Γ the new roll into the side pot. It keeps going as long as they keep hitting doubles and can pay β each new roll another chance at a seven.
- Showdown. Best five from your three hole cards + four community cards (wilds included) wins the main pot. The last player to roll a seven takes the side pot if they never folded.
- Play on. Re-ante, the button moves one seat, and deal again. Run out of chips and you're out β last player with money wins.
The dice name the wild
The Side Pot
The side pot is a running jackpot, separate from the main pot, that only a seven can win:
- How it fills. Every roll pays its number into the side pot β the dealer's opening roll, every paid re-roll, and every doubles roll-again ($1 Γ the number rolled). The side pot is only ever this dice money; nothing from the betting ever goes into it.
- Roll a 7, take half of it. The instant anyone rolls a seven, that player immediately scoops half the side pot (rounded down) into their stack β the other half stays in the jackpot β and stakes the claim on the rest.
- Who owns it. The instant anyone rolls a 7 β opening roll, a re-roll, or a doubles roll-again β they claim the side pot. A later seven passes the claim, accumulated pile and all.
- Doubles roll again. Matching dice never win the pot themselves β instead they hand the roller the option to roll again, paying again, for a fresh chance at a seven. A player can chain several rolls this way as long as the dice keep pairing and they can pay.
- Who wins it. Only the last player to roll a seven wins it, at showdown, provided they never folded β even if they lose the main pot.
- When it carries. If the owner folds (and no one else rolls a seven) or nobody rolls a seven at all, the side pot goes unclaimed and carries to the next deal, growing until someone finally rolls a seven and survives.
Watch a Full Hand β step by step
Step through a complete 4-player hand one action at a time β the opening roll that lands a seven (scooping half the side pot and claiming the rest), a mid-hand re-roll that swings the wild, a doubles roll-again into another seven, and a showdown decided by wild cards.
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