Iron Cross
How to Play
Iron Cross deals each player two private hole cards, then lays five community cards in the shape of a plus sign β a vertical line of three and a horizontal line of three that share the center card. The twist: at showdown you may use only ONE arm of the cross β either the three vertical cards OR the three horizontal cards, never both. Combine your two hole cards with one chosen arm to make your best five-card hand. The community cards are flipped one at a time with a betting round each, and the center card is turned last β it belongs to both arms, so it often decides the hand. Home rules: everyone antes $1, every bet or raise is exactly $1, capped at three raises per round.
A hand, step by step
- Ante. Every player puts $1 into the pot before the deal. With four players, the pot starts at $4.
- Hole cards. Each player is dealt two cards face-down. A betting round follows.
- The cross. Five community cards are placed face-down as a plus sign (three vertical, three horizontal, sharing the middle).
- Reveal one at a time. Flip the arm cards one by one β a betting round after each β saving the shared center card for last.
- Pick one arm. Your final hand uses your two hole cards plus the vertical three OR the horizontal three β not both.
- Showdown. Best five-card hand wins the pot.
Watch a Full Hand β step by step
A complete 4-player hand from the dealerβs view. The five community cards form a plus sign in the middle; they flip one at a time with the center card last. Use Next to advance, or Auto-play. Player 1 (Dana) is βyouβ β only you can see your own hole cards until showdown. At the end, the winning arm of the cross is ringed in gold.
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