Roll Your Own
How to Play
Roll Your Own is seven-card stud where you choose which of your down-cards to flip face-up each street — you “roll your own” instead of the dealer turning cards for you. The twist: each player’s lowest face-down (hole) card is wild, so deciding what to expose and what to keep hidden is the whole game. Everyone antes $1; the best five-card hand at showdown wins. Bets and raises are a flat $1, with a cap of three raises per round.
A hand, step by step
- Ante. Each of the four players antes $1, so the pot starts at $4. The dealer calls “Roll your own — lowest hole card is wild.”
- The deal. Three cards face-down to each player. Everyone looks, then simultaneously rolls one card face-up. Highest card showing starts the betting.
- The streets. Three more cards are dealt face-down, one at a time. After each, every player rolls one of their down-cards face-up, then a $1 betting round follows (max three raises).
- Your lowest hole card is wild. Of the cards you keep face-down, your lowest one plays as any card you want. Roll a card up and your remaining hole cards — and which one is wild — can change.
- Final card. A seventh card face-down. Players keep one card hidden going to showdown, so the wild is decided at the very end.
- Showdown. Remaining players reveal. Best five-card hand, using each player’s wild hole card, wins.
Watch a Full Hand — step by step
A complete 4-player hand from the dealer’s view, with real $1 bets and raises. Use Next to advance turn-by-turn, or Auto-play to watch it deal out. Player 1 (Dana) is “you” — only you can see your own face-down cards until the showdown, and you decide which one to roll up each street.
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